Project: Marshmallow Tower

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Introduction

“Marshmallow Tower” is one of five standalone activities created for the Capturing Design Signatures resource, which focuses on design process awareness.

In “Marshmallow Tower”, students will work in teams to create the tallest freestanding tower out of dry spaghetti noodles and duct tape to support a jumbo marshmallow at the top.

To use this project to teach design process tracing, make sure to also choose a capture method from the Design Process Tracing page. Using a capture method, this activity gives students the opportunity to reflect on the actions they take in their design process, and notice how they work together as a team.

Choose one of the following capture methods:

Why do this activity?

The purpose of this activity is to allow students to engage in a low-stakes and creative team-building activity, while also using a capture method to analyze the actions they take. Through this activity, students may become more aware of their team dynamics and design processes.

This activity will help students:

Materials needed

Setting up the activity

  1. You will be distributing spaghetti noodles in manila envelopes and marshmallows for each team. Team sizes should be 4-5 people.
  2. Set aside 20 spaghetti noodles for each team. (If you are preparing the materials before class, this is where the manila envelope can come in handy, to store the groups of 20 noodles and prevent them from breaking.)
  3. Set aside 1 marshmallow for each team.
  4. Rip and set aside one 6-inch strip of masking tape for each team.
  5. Set up the capture method you’ve chosen according to the instructions we’ve provided on that capture method’s page.

Doing the activity

  1. Have each team set up the capture method you’ve chosen.
  2. Distribute all the supplies to each team of students (20 spaghetti noodles, 1 jumbo marshmallow, 1 strip of masking tape).
  3. Have teams select who will be the capture method recorder.
  4. Give teams 18 minutes to do the challenge! Every 1 minute, call out a time check for the recorder to record their team’s design process stage using the capture method.
  5. At the end of the challenge, it’s time to measure the towers your students have created. Use a tape measure to measure from the table to the top of the marshmallow. The team with the highest tower wins the challenge!
  6. Have your teams discard the towers—remove the tape and place it in the trash, and place the noodles and marshmallows in the compost.
  7. Have each team view their design signature and engage in a 5 minute discussion about their process. The following questions may be used:
    1. How did your teamwork go? What interesting things happened as you tried to make your tower?
    2. Does the data from the user researcher map to your experience?
    3. From this signature, what changes might you make to how you (1) engaged in the design activity, and (2) worked together as a team?
  8. Have each team share their reflections to the class.

Student Responses and Takeaways

Student responses
Tower A
Tower A's app design signature
Tower B
Tower B's app design signature
Student takeaways

“[The marshmallow tower activity] made me excited and I loved that I could reflect and connect it to design work.” — Student 1

“I really enjoyed the workshop of the marshmallow and quickly being immersed in the design process in a random object.” — Student 2

Instructor Tips and Advice

The recorder is a user researcher: In the past, we have seen that sometimes students don’t want to volunteer to be the capture method recorder. When we redefine that as a user research role, students are much more excited to take on that role. The capture method recorder does function as a user researcher, investigating their team’s behavior.

Competition rules: When building the tower, remind students not to use any shortcuts. The marshmallow has to be whole; the tower needs to be freestanding (for example, it can’t be leaning on a wall or other materials); and the towers will be measured from the table to the top of the marshmallow.

Get the right supplies! Make sure that you get regular spaghetti, not thin spaghetti, which is too weak to build a good tower with.